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How FX Masters Destroyed Cities for the New Maze Runner

Your average blockbuster blow-stuff-up movie requires a visual effects team to show whole cities being leveled. But for Maze Runner: The Scorch Trials, the folks at Weta Digital had to digitally destroy cities and then create their scenes. To design the post-apocalyptic world of Scorch Trials, out today, Weta actually rendered average-looking buildings and then ran destruction simulations on them. Presto: dystopia! Watch the Design FX video above to learn more about how Weta did it.

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Read more http://feeds.wired.com/c/35185/f/661370/s/49f89a24/sc/3/l/0L0Swired0N0C20A150C0A90Cdesignfx0Emaze0Erunner0Escorch0Etrials0C/story01.htm


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